A downloadable game for Windows

MORTALIS INSTITUTE's patented Helper Bond System provides quick and easy diagnosis for physical trauma. Place your arm in the device and follow the simple instructions to receive a diagnosis.

Originally designed for an alternative controller, this itch.io build allows the game to be played with a keyboard. 

CONTROLS:
Rest your pinky to index finger along A, S, D, F keys. Each key correlates to a finger that you can bend. Best enjoyed with headphones.

CREDITS:
Duncan Corrigan (Design + Programming)
Vulcara (Audio Design)
Using Ink/Inky by Inkle (https://www.inklestudios.com/ink/)
Glitch effects by Keijiro (https://github.com/keijiro/KinoGlitch)

Published 24 days ago
StatusReleased
PlatformsWindows
Rating
Rated 4.8 out of 5 stars
(9 total ratings)
AuthorDuncan Corrigan
TagsHorror, Singleplayer

Download

Download
ItchBuild.zip 38 MB

Comments

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I hope you show this to Nottingham contemporary as i would love to see this in a art museum

Wish I had this Alternative controller! I wonder if it would mess with your hands by sending electric shocks and other stimulation.
(+1)

Beautiful concept. Thank you for making a PC version. 

(+1)

AWESOME GAME KEEP IT UP!!!! GREAT VISUALS AND REALLY UNRACKING STORY STAY SAFE, GOD BLESS AND JESUS LOVES YOU!!!!!

Very interesting game. 

Very nice robot narrated game.

I love how all the other games on your itch page are all colourful and pastel, then there's this hands on horror game right at the top,
a very interesting project!
Is there any code for the physical controller?
Would be nice to customise it or even expand the story and possible inputs you can make for the game.

Hi Duncan,

Would you want to colab on a MR port for the quest?

I would love to try this with finger tracking on the Quest!

(+4)

I can only imagine this would be absolutely harrowing played with the intended controller. One suggestion if possible- for the itch build, replace the upward right hand with a down-facing left hand.

(1 edit)

was thinking about that myself. It's not too big of a deal for it to stay how it is, but I'm not sure how it'd affect gameplay too much to change it.

it would be easier to play the game for players since the keybinds would follow naturally between what you're using and what you see on screen

I gave it another go with this in mind, and I think I actually prefer it how it is. Maybe it conflicts for some people, but I'd much rather see the fingers and palm, especially with how well the interactions between them were done.